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Friends Are Flammable Logo

A party game of sabotage, suspicion, and (not really, we hope) setting your friends on fire.

Status: Beta Testing
Estimated Release: March 2026 Crowdfunding Campaign
Concept Art by: Chandra Free

Every move is a mistake. Every mistake is a fire hazard.

One of you is the Pyromaniac. The rest? Bystanders, blissfully unaware. Play Hazards and Blunders and try not to get burned.

And if you’re not the arsonist? One wrong move, one unlucky discard, and you’ll take everyone down with you. Yes. Even yourself.

No one is safe from the flames. Or from each other.

Friends are flammable. Play accordingly.

Andromedus Sample Art

A strategic race for alien tech in a galaxy that doesn’t play fair.

Status: In Development

Choose your ship. Draft your alien crew. Then dive headfirst into a shifting field of relics, sabotage, and tactical chaos.

Each game uses a rotating cast of alien species, each with unique crew abilities and tech interactions.

Game Goal: Collect either a full set of alien contraptions, or block all opponents from ever collecting everything from each of the unique sets.

Crew are ranked. Resources are limited. And your opponents are holding cards like Gravitational Singularity and High-Powered Disruptor Weapons.

Build. Steal. Blast. Adapt. Because in Andromedus, even your best plan can get lost in the void.

Birbs Sample Art

Birbs: Teh RPG

A game of flapping, screaming, and questionable decision-making.

Status: Beta Testing
Estimated Release: Q4 2025
Powered by: The Featherswift Rules System

Play as chaotic little birbs navigating a world of snacks, rival birbs, shiny objects, and deeply personal grudges against mailboxes.

It’s loud. It’s dumb. It’s perfect.

Choose a premade Birb. Pick a module. Assign a GM if you want (or don't). Then flap into absurdity.

How it plays: Flap. Peck. Call. That’s your stat line. Roll 2d6 + stat. Failure stacks. Glory screams. Trinkets count—even if you don’t know where you left them.

What you’ll do: Steal legendary snacks. Outsmart rival birbs. Argue with a mirror. Maybe die. Loudly.

If a Birb flies into a dumpster yelling “I REGRET NOTHING,” the game is working.

Liminal Drift

A narrative RPG of shifting identities, impossible spaces, and the slow unraveling of reality. Or, perhaps the beginning of a new one.

Status: In Development
Genre: Surreal Sci-Fantasy RPG
System: Featherswift Game System

You are a Drifter - a soul untethered from your origin, adrift in dreams.

The Liminal is not a place. It’s a pattern. A dream trying to wake up? A waking moment, desperately wishing to dream? A nexus of dreamers, each with their own mysteries, goals, and backgrounds.

If every location is a fragment of a world that only exists in the minds of those who dream them... Then whose dream are you actually visiting when you sleep?

Themes: Existentialism. Shifting Worlds. Emotional Survival.

How It Plays: Modular character archetypes with unstable traits. Locations that define reality and alter mechanics. Crisis events that change who you are.

You don’t “win” Liminal Drift. You hold your story together long enough for it to change. There is no map. Only momentum. Drift well.